AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Unified Platform in Africa - Q4 2021
Discover the performance of the top 5 ultracasual games in Africa for Q4 2021 with insights on weekly downloads, revenue, and active users.
In Q4 2021, the ultracasual gaming market in Africa saw remarkable performances from the top 5 games. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Antistress - Relaxing games by Moreno Maio showed a solid upward trend in weekly revenue, peaking at around $122 in the week of December 20. Weekly downloads surged significantly, beginning at 10.5K in late September and reaching a high of nearly 344K by mid-December. Weekly active users mirrored this growth, starting at approximately 79K and peaking at 627K in mid-December.
Pop It Fidget - AntiStress from KTC GLOBAL demonstrated a varying pattern in weekly downloads, starting at 48K in late September and peaking at around 166K in mid-November before stabilizing around 77K by the end of December. Weekly active users followed a similar trend, beginning at 90K and peaking at 331K before settling at 214K.
Pop It Fidget 3D by Nguyen Thi Thu Huyen experienced fluctuating weekly downloads, starting at 73K and peaking at 140K in early November before declining to about 52K by the end of December. Active users saw an early peak of 362K in early November, with a gradual decline to 257K by late December.
Fidget Toys 3D from Tran Dinh Hung had a notable spike in weekly downloads, reaching 188K in late November. Active users showed a similar trend, peaking at 405K by early December and then tapering off to around 300K by the end of the month. Revenue remained minimal throughout the quarter.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw its weekly downloads peak at 140K in early October before fluctuating and ending the quarter at around 63K. Active users followed a similar pattern, peaking at 320K in early October and then decreasing to 170K by the end of December. Revenue remained low but saw a slight increase towards the end of the quarter.
These insights show the dynamic nature of the ultracasual gaming market in Africa, with significant variations in user engagement and downloads. For more detailed analytics and insights, visit Sensor Tower.